Holidays and Work…ugh


well, happy holidays as I said it past posting. I am still slowly working on projects

In pieces the following:

1. Godot Engine: the biggest one I’m working on. I’m learning the language 

Of the engine and how it works. It’s very easy to compile items and objects 

How the interaction of the work super cool. Coding a bit harder but I’ve played

Around with a few  tutorials and they’ve really helped.

2. Monster Creations: I’m adding more ideas or concepts I should say. At this 

Time at trying not to show off too many. Why? It’s a monster collector game right?

Correct.  But I like a mystery behind it. Plus I want to show off a complete monster.

3.  Storyline: probably the biggest part I get most time with we’re sitting on 40% completion.

There’s a beginning, middle and end of the game as stated before. Now it’s just filling in what

Is in between that.  Several towns, caves, a few secret areas. Keep in mind I’m trying to make

Maps that are repeatable or back tractable. I don’t want it to be like a burden on the player but 

Be part of the journey something the player enjoys. I want each part of the map I create to be

Intentional and to have a purpose I don’t want it to be just there.  I want the player to interact in

The table top world there in I want that immersion of the world their in.

4. Closing remarks:

I’m outta time but pleased things are gradually going well. Thank you for those who are taking the time

To read and involve themselves. Thank you! This might be my last post until the first of the year! Thank you!

-Leif

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